Showing posts with label Dan Dare. Show all posts
Showing posts with label Dan Dare. Show all posts

Thursday, 29 February 2024

My Brother the Mekon and Other Thrilling Space Stories

I contributed a couple of articles to online magazine Journey Planet, for their Dan Dare issue - #22 - in May 2015. This is one of my shallow dives into pop culture, padded out by some personal perspective and childhood nostalgia.

The other article is here:

* * *

When I was growing up, space was American. I was born the year of the Apollo moon-landing and in my childhood, all astronauts were American, both real and fictional. Neil Armstrong, Buzz Aldrin, the other guy, Steve Austin, even the Fantastic Four. It was years before I realized that for a time, at least in fiction, space had been somewhat British, in the form of Dan Dare and the Interplanet Space Fleet.

So I had absolutely no frame of reference when, on a family holiday on the Isle of Wight, my parents’ friend Dave popped my younger brother on top of his new stubby surfboard, hoisted boy and board up high and proclaimed him to be ‘the Mekon’. I had no idea what he was going on about, but apparently Dave was onto something because my dad seemed to agree that a skinny child in his swimming trunks sat atop an oval of toughened polystyrene was indeed compellingly Mekonish. I think, though memory may be betraying me here, that they got him sit cross-legged and drape his hands over his knees, just to compete the look. Certainly the two grown men then proceeded to parade him at shoulder-height across the beach, for we children were informed that this Mekon ‘hovered on a sort of flying disc’.

This then was my first encounter, however bizarrely, with the world of Dan Dare, and just goes to show what sort of impression his original adventures in Eagle comic had had on my father’s generation. As a sidenote to this I would recommend reading Eugene Byrne and Kim Newman’s excellent short story Teddy Bears’ Picnic, set in an alternate timeline where Britain rather than America fights the Vietnam War. In the story, the hapless soldiers - having grown up in 1950s Britain on a diet of Eagle comics - coin their own slang for the Viet Cong enemy - Treens. It makes sense that in an alt-history world where British lads are fighting in the jungles of Southeast Asia, that the Mekon’s alien race would become a dehumanising word for the enemy.

But I digress. Growing up in the 70s, kids like me learnt a few things ass-backwards: Paul McCartney was that guy from Wings who we only later discovered had been in some pre-Mull of Kintyre group called the Beatles; World War Two was all the rage thanks to endless repeats of Colditz, The Battle of the Bulge and Dad’s Army on telly whilst its predecessor World War One barely got a look-in; and Dan Dare was the widow’s-peaked, luxuriantly-maned action hero of early 2000AD progs - complete with a cool metal hand - rather than the clean-cut gent in a green uniform from our parents’ Eagle comics.

The Dan of 2000AD was a pretty cool character I thought, especially when the art duties had passed from Massimo Bellardinelli to Dave Gibbons, who gave him a much nicer haircut and that awesome metallic hand glove thing. As with the Mekon turning out to be a green dome-headed Treen, it was years before I found the metal hand glove thing was actually called the Cosmic Claw. Gibbons’ Dan looked more than a little like Lewis Collins, riding high at the time as one of the action stars of The Professionals on ITV. But 2000AD’s Dan stories didn’t really grab me, not as much as the mayhem, lunacy and mega-violence of the comic’s rising star Judge Dredd, and I don’t think I blinked an eyelid when he faded away with prog 126. By the following week, I was too engrossed in the adventures of new character Black Hawk - a Roman gladiator forced to fight aliens - to wonder whatever happened to the Pilot of the Future.

Fast forward many years, much as Dan himself did between Eagle and 2000AD, and I am now writing for Crooked Dice Games, founded by Graeme Dawson and my best friend Karl Perrotton. Their flagship game, a skirmish / roleplaying system called 7TV, draws on classic elements of cult TV and film, primarily British sci-fi, fantasy, and spy genres like Dr Who, James Bond and The Avengers. We used the conceit of a fictional television company that existed in the 60s and 70s to give the game both a rich shared universe between the ‘shows’ and to create an entertainingly tongue-in-cheek ‘real-life’ production history, where I indulged myself by casting actual actors, stuntmen and directors from the period to populate our made-up programmes. As an illustration, I cast hardman actor James Booth as the no-nonsense London copper Frank Skelton, and the boyish Hywel Bennett as DS Lenny Kennedy, in the Sweeneyish crime show The Beat.

In 2011, we started work on a chunky gaming supplement for 7TV called On Location, which would expand the core rules beyond the central settings which had tended towards extinct volcanic lairs and crime-ridden London streets. One of the new locations we would be covering was space, but from a strictly cult TV, pre-Star Wars viewpoint, so we needed to create a suitable show to personify the setting, which is where the spirit of Dan Dare re-enters the story.

Karl had already introduced the concept of A.R.C., the Albion Rocket Consortium, in the core rulebook, with an episode of our ‘UNIT-without-the-Doctor’ show Department X. In ‘The Shadow Over Space’, the department’s star agents Dr Hugo Solomon (played against type by legendary actor David Warner) and Pandora King (Jenny Hanley off of Magpie) joined forces with A.R.C.’s Dr Melody Lake to investigate sabotage aboard the lunar shuttle’s maiden voyage, uncover a secret cult and ‘face an ancient horror from beyond the stars’. So when we got round to developing a space show for On Location, A.R.C. was a natural fit.

We already had the basic concept for A.R.C., taking Quatermass’ fictional British Rocket Group and creating adventurous female rocket scientist Dr Lake for the starring role, played by the gorgeous Diana Rigg at the height of her powers. Now we set about fleshing out the show with cult sci-fi elements - from TV, radio and of course Dan Dare - to give it a unique blend that would feel not only like a loving homage to those influential sources, but also we hoped that would come across as a plausible - though sadly non-existent - show from the late 60s and early 70s.

Working with Karl and artist extraordinaire Wayne Peters, I had a fine old time creating a complete world, or more accurately solar system, for Dr Lake, Professor Kneale and the rest of the A.R.C. crew, from the lunar base Guinevere and rocketship Percival to alien threats like the sinister cerebral Venusian and his warlike Kreeg soldiers, and the faceless Martian force known only as ‘the Enemy’.

To give the show just the right look and feel of the genuine article - maybe around the late 60s as with other 7TV creations - we went the extra mile to come up with authentic-looking TV listings, script excerpts and even an Eagle-style double-page splash of the Percival, complete with knowingly-named technical details. Thus I present to you these following selections from 7TV’s A.R.C. series. Points will be awarded for every homage or shout-out you can spot.

 

5.45 Colour

A.R.C.

starring Diana Rigg

Darc Side of the Moon

by KIT PEDLER

Melody’s ship experiences a series of unexplained malfunctions whilst surveying a remote lunar region. Are they mere accidents, deliberate sabotage or the work of some sinister external force? When radio contact with Guinevere base is lost followed by a complete power blackout, tempers fray and suspicions grow that someone on board is not who they seem…

Dr Melody Lake                 DIANA RIGG

Cpt Jock Hampson             PATRICK MOWER

Valentine                            DAVID McCALLUM

Spinnaker                            ANTHONY MARRIOTT

Fred Roberts                       DAVID JACOBS

The Enemy (voice)            DONALD GRAY

Producer CHARLES CHILTON

Director GERRY ANDERSON


- A.R.C. -

- Darc Side of the Moon -

 

SCENE 9. MERLIN, EXTERIOR

An A.R.C. Merlin class transport seen from directly above, against the Moon's hidden face, cratered, shadowy and inhospitable. The Merlin seems to hang motionless against the lunar backdrop, as lifeless as the Moon itself.

 

SCENE 10. MERLIN, INTERIOR

The ship's cockpit, in near total darkness, save for dim starlight from the cabin windows and that of an electric torch, currently waving around somewhere under the pilot's control panel. Intermittent grunting and muttered curses emanate from somewhere down in the pilot's footwell, near the torch's beam.

It is Jock HAMPSON, on his back as if inspecting the underside of a car, holding the light in one hand and unscrewing an instrument panel with the other. A pair of smart feet appear behind him out of the darkness, followed by the disembodied voice of security officer Mr VALENTINE.

 

VALENTINE (in a clipped tone)

Haven't you finished that yet?

 

HAMPSON jerks with surprise, hitting his head on the instrument panel and swearing in equal amounts of pain and irritation.

 

HAMPSON (through gritted teeth)

It'd go a lot bleedin' faster if you didn't keep creeping up on me like that!

 

VALENTINE's eyes narrow and he is about to issue an acerbic retort when Dr Melody LAKE emerges from the darkened mid-deck.

 

LAKE

Enough, both of you. I can't worry about the ship and you pair at the same time.

 

She breaks into a smile and adopts a mocking, schoolteacherish tone.

 

LAKE

Don't make me come over there and make you sit apart. Now, was there something you needed, Spinnaker?

 

She turns back to the mid-deck, where technician SPINNAKER is standing in the darkness, his back to LAKE. Obscured by SPINNAKER's head, there is a faint reddish glow.

 

LAKE

Spinnaker..?

 

 

5.45 Colour

A.R.C.

starring Diana Rigg

Spaceship Venus

by GERRY DAVIS

A spaceprobe inexplicably plunging into the Sun is the first indication that all is not well with the solar system’s second planet, but soon Professor Kneale deduces that it is moving out of orbit, threatening to extinguish all life on Earth! The crew of the Percival, struggling to endure the fearsome heat of the Venusian desert, are mankind’s only hope of survival.

Dr Melody Lake                 DIANA RIGG

Professor Victor Kneale    JOHN MILLS

Valentine                            DAVID McCALLUM

Zara                                     WENDY PADBURY

The Venusian                     MICHAEL WISHER

Kreeg Overseer                  PAT GORMAN

Producer INNES LLOYD

Director VAL GUEST           

 

 

- A.R.C. -

- Spaceship Venus -

 

SCENE 12. VENUSIAN DESERT, EXTERIOR

The Sun, so much bigger in the sky than they are used to, beats down upon the A.R.C. crew as they trudge doggedly on. As blinding sunlight reflects off the metal of their suits, Dr Melody LAKE, ZARA Kneale and Mr VALENTINE find themselves navigating a series of deep, dusty dunes, not unlike quarries found back on Earth.

 

ZARA (panting a little)

Can't we rest a bit, Doctor? I'm terribly tired.

 

LAKE

Just a little further sweetie, I think I spotted some sort of structure in the distance where we can have a sit-down in the shade.

 

Mr VALENTINE, walking ahead of the other two, gives the tiniest of sniffs at this. He knows as well as LAKE that shelter from the harsh desert is a long, long way off.

 

EFFECT: A distant high-pitched humming coming closer.

 

Mr VALENTINE turns to the approaching sound then drops to a crouch, motioning for the others to do the same. Both he and LAKE draw their pistols as they squint up the slope of a dune to where the humming noise now emanates.

 

EFFECT: Clouds of sand blow down off the top of the dune, as if a helicopter were landing somewhere out of sight.

 

The humming dies down as the three astronauts cautiously crawl to the top of the dune and peer over the sandy ridge. Not far away, a curious metallic platform seems to have settled on the sands. It is flat and disc-like, about the size of a car, with a single rail running around at waist height. It seems to have settled into a shallow dusty depression of its own making.

Disembarking from the hover disc are four alien KREEGS - hairless, wide mouthed and devoid of expression. Each one unslings an odd lamp-like device as they fan out, searching the dunes.

 

ZARA (panicky)

They're bound to find us! We've got to get away!

 

LAKE (laying a reassuring hand on ZARA's arm)

Tish, but we haven't introduced ourselves yet! Mr Valentine, if you wouldn't mind..?

 

VALENTINE nods at her unspoken suggestion and scrambles back down the dune, circling around. LAKE straightens up, dusts herself down and begins walking over to the nearest KREEG.

 

 

How many did you get? Did you spot our nod to the Mekon, and who I cast as the actor to play him, and why?

As Dan Darish as A.R.C. is, our most obvious homage to the Pilot of the Future appears in another 7TV show altogether. Bluntly pitched as ‘Charlie’s Angels meets Thunderbirds’, The Daredevils stars three sisters - glamourous Diana, roguish Katrina and tomboy Charlie - who have inherited their father’s love of high-flying adventures. Aboard their futuristic Dareplanes, these fearless female flyers respond to emergencies around the world at the behest of their perpetually off-screen daddy, who communicates with his ‘devils’ via long-distance speakerphone.

The family name? Dare, of course.


 

- THE DAREDEVILS -

- Operation Skyhawk -

 

SCENE 1. DARE MANOR, INTERIOR. NIGHT.

Night-time in stately Dare Manor.

PAN across the hallways, reception rooms and gallery and library.

Moonlight through tall leaded windows illuminates suits of medieval armour, stuffed animal heads, portraits and opulent furniture.

PAN past a framed photograph of three young girls grinning for the camera, a man kneeling behind them, his face obscured by a replica spacecraft standing in front of the photo.

 

 

Wednesday, 22 July 2015

Through a Glass Darely: Ministry of Space

I contributed a couple of articles to online magazine Journey Planet, for their Dan Dare issue - #22 - in May 2015. Note the pretentious yet clumsy title, as I strive for genuine comics-bore authenticity.

* * *

“MINISTRY OF SPACE is a fantasy - but I don’t think it’s an exclusively British fantasy. It wasn’t important to me that Britain went to the moon. It was important that people went to the moon. I don’t care what accent they speak or what colour they are. Making the world of Dan Dare real was my way into the story. But I think the story itself has universal currency. We’re all stuck down here together. But the way out has costs. Was it worth destroying the great human enterprise of exploration just to score political points? That’s what happened. What cost could be borne? Freezing Britain’s social condition in to an eternal 1953? Killing allies? Taking gold stolen from the mouths of corpses?”

Warren Ellis’ Afterword in the Ministry of Space collected volume (Image, 2005)


If you were browsing a comic shop around May 2001, your eye might have been caught by a striking cover of three aeroplanes soaring above the clouds; two were WWII-era Spitfires whilst the third was a larger 1950s-ish aircraft which had more than a hint of Chuck Yeager’s sound barrier-breaking Bell X-1, only this particular bird was decked out with the red, white and blue insignia of something called the Royal Space Force. The cover was of Image comics’ Ministry of Space issue #1, by writer Warren Ellis, artist Chris Weston and colourist Laura Depuy.

Ministry of Space (MoS) is a beautifully conceived and lovingly executed alternate-history of space travel. The ‘what if’ in question being ‘What if the British, and not the Americans, claimed the Nazi rocket scientists after the Word War Two, and went on to dominate space?” In three issues (the first two published in 2001, the last an agonising 3 years later in 2004), MoS crafts a plausible timeline of events, starting in the dying days of the war with an act of bravado and brutality that sets the underlying tone for the entire story of a British space programme that could have been.

At its heart is the fictional John Dashwood, an aptly-named former Hurricane pilot and Battle of Britain veteran. Dashwood is a magnificent bastard, a visionary monster who drives his country’s space programme forward at breakneck speed with relentless determination and self-belief. There are elements of real-life RAF ace Douglas Bader to him (and not just because of his ‘tin legs’) as well as Colonel Dare of course (Ellis was inspired to create MoS when he came across an old copy of the Dan Dare collection The Man From Nowhere in his attic).

But Dashwood is much more than Dare with a Robert Donat moustache, or in his later years Sir Hubert Guest with spectacles. Nor is he simply the Evil Spock version of Dan. For the fifty-plus years that the story covers, he is the heart (if not the soul) of the Ministry of Space, a programme that not only puts Britain head and shoulders above both the Americans and Russians in the race to the Moon and beyond, but affects the country itself in numerous other political and social arenas, from rationing to the Suez crisis to the extended life expectancy of the British Empire. He does terrible things in his pursuit of his dream, but also performs magnificent acts of personal bravery along the way. Like a lot of real-life pioneers he is a monstrous hero, and in MoS a compelling protagonist.

Here then, is a brief timeline of Ministry of Space, somewhat redacted to avoid a major plot spoiler.

  • 1945 - History takes a left turn when the American Operation Paperclip is gazumped by the RAF’s Air Commodore John Dashwood. Dr Wernher von Braun and his German rocket science team are spirited away to Britain from under the noses of the Americans. The US Army extraction troops are killed when the Peenemunde rocket science base is flattened by Bomber Command.
  • 1946 - Britain breaks the sound barrier.
  • 1948 - Victory, the world’s first artificial satellite is shot into orbit. It broadcasts ‘God save the King’ in Morse Code.
  • 1950 - Britain pioneers manned spaceflight with the rocketplane Britannia. Rather than a space capsule, Britannia has a reinforced, pressurized cabin and a leather seat. Dashwood, wearing his old pilot’s jacket, becomes the first man in space, but he loses his legs when Britannia crashlands. Dashwood is knighted for his services to the Empire.
  • 1953-56 - The Churchill space station is constructed.
  • 1957 - The National Service Act 1948 is not abolished, and instead now includes service in the ‘The Royal Space Force’.
  • 1960 - The Union flag is planted on the Moon. It is claimed in the name of Queen Elizabeth II and the British Empire.
  • 1969 - An RSF fleet of nuclear-engine rockets establishes a colonial base on Mars.
  • 1969-2001 - Britain’s space stations and colonies on the Moon and Mars thrive, with mining operations in the Asteroid Belt. Certain irregularities concerning the original source of the budget for Sir John Dashwood’s ambitious space programme come to light.


So that’s the bones of the story; what of the look and feel? For my money, a series like this stands and falls on its art. It needs a certain sort of artist to bring the real-life aircraft and fictional space vehicles to life with equal authenticity. In his afterword, Ellis says that British artist Chris Weston was his only choice for MoS. Weston had already made his name for 2000AD and DC comics, and was a former apprentice to the legendary Don Lawrence of Trigan Empire fame. From Spitfires and Hurricanes to the experimental rocketplane Britannia, the Arthur C Clarke-inspired Churchill space station and massed might of the Martian exploratory fleet, Weston’s renditions of the ministry’s spacecraft are beautifully plausible-looking products of an alternate 20th century technology, like 1950s and 60s diagrams from Eagle comic itself or Look and Learn. Only in a single splash page in issue #3, a shot of young boys in shorts wearing heli-packs hovering over an alternate 1960s London, do the visuals of MoS stray into whimsy (this page looking a little of place, as if it has sneaked in from an issue of Alan Moore’s Tom Strong).

Laura Depuy’s sterling work as colourist is awash with bright sky blues, intense golden white rocket blasts, RAF serge deep blues, star-speckled spacescapes, grey lunar terrain and eerie Martian reds and oranges. Everything has a clean, bright feel, like paintings from an old Ladybird book.

Ellis himself, a self-confessed space nut, demonstrates that he has the write stuff when it comes to space race stories, peppering MoS with dialogue between Dashwood and (the never named) Dr Wernher von Braun that drips with aeronautic authenticity, as they argue over the pros and cons of three-stage launches, chemical engines, nuclear motors and space station construction. Ellis’ dialogue sparkles in this story, with the ever-quotable Dashwood - putting himself in the pilot’s seat for Britain’s maiden manned flight into orbit - getting all the best lines:

“Orbital-1 will go up in 1950. It will be a plane that can be flown. We’re not in the business of catapulting potatoes over the horizon. And I will be flying her.
And I want the bloody cabin reinforced and pressurised! I am not going to space wrapped in tinfoil! I’m an English airman and I want to wear my bloody jacket and sit in a decent leather chair!”

MoS, issue #1

The series isn’t perfect. The overall plot itself is fairly light, using an ageing Dashwood in 2001 confronting his past as the skeleton for the flashbacks from 1945 to the present day. The individual episodes from each year are in themselves excellent vignettes, but the over-arching plot such as it is, is a little bland: old Dashwood gets into a spaceship, ponders the past, then argues with some people in a space station, the end. 

And there is a somewhat heavy-handed final panel which unsubtly hits the reader in the face with one of the book’s underlying themes, that being that the price Britain paid for its space supremacy was social stagnation and discrimination. Likewise, the shock revelation regarding the funding for Dashwood’s ‘black budget’ seems to have been added to the story only to further confirm him as a terrible monster. Both storytelling elements feel like leftovers from overly-earnest, politically critical comics of the 80s and 90s and might have been better served with a lighter touch.

Enough of the literary criticism. What’s cool about Ministry of Space? Here’s a personal list:

  • All of the craft, but especially the Martian fleet - if they did a comic of the classic 1950s Journey Into Space radio series, it would look like this.
  • The Lowlands University shout-out to BBC comedy-drama A Very Peculiar Practice.
  • A V-3 rocket launching from Essex.
  • “…where the bloody hell are my legs?”
  • Spaceships launching to a casual “Chocks away.”
  • The union flag on the Moon.
  • Engineering product placement, from the Rolls Royce orbital shuttle to the lunar Shackleton Rover (complete with Rover badge on the bonnet).
  • Every single page splash.
  • Jodrell Bank and Woomera.
  • The 5-page sequence of the Martian fleet.
  • The Royal Space Force roundel.
  • “You made us monsters.” “I made you great.”

For a three-issue comic series that came out with very little fanfare, MoS punches above its weight when it comes to its legacy, efficiently encapsulating the visuals and themes of an alt-history that fuses 1950s Dan Dare derring-do with The Right Stuff’s rich grounding in science and politics. Its impact on the wider sci-fi/comics/gaming community can be measured by the fact that the oh-so useful term ‘Ministry of Space’ is now used to neatly sum up a certain sort of genre and setting, as if it has been with us as long as British sci-fi mainstays like Quatermass or Journey Into Space.

There is much to love in Ministry of Space, which for all its dark secrets and bloodied hands feels like part love letter to Dan Dare’s stiff upper-lipped pluck, part wish-fulfilment for those who never wanted the sun to go down on the British Empire and part good old-fashioned space fiction.

Tally ho!

Further reading


Planetary (Wildstorm comics), also by Warren Ellis, which also uses an alternate space program (this time a secret US Ares project, with an evil Fantastic Four).
Journey Into Space, by Charles Chilton. The British radio serial from 1953-58. Operation Luna (series 1) and The Red Planet (series2) in particular have a marvellously authentic feel of space exploration, and are wonderfully atmospheric. 
Rockets, Rayguns and Really Nice Tea. British-based live action roleplaying system inspired by Dan Dare, Quatermass and Ministry of Space.